IPhone blue screen...

for some reason my level is loading in the iphone but all it seems to be showing is a blue screen...I have a camera and objects they are all facing the right way I can see them in both scene view and game view..I even made sure to go out of the way and make the scene view what I wanted for the game view and then aligning them..I have saved it as well..so i am running out of ideas..anything is great..

thanks in advance everybody here has been incredibly helpful

Peter G asked you what you needed to be asked, in the first comment for your question, but I don't think you gave enough thought to it. You're not choosing the right scene in the Build Settings. Instead, you're building the default scene.

http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

The blue screen is the result of the camera seeing clearing the buffer and replacing it with the solid colour defined in the camera script(by default blue). You may have fallen off the edge of your world, or your camera may have culled things you didn't intend to. Run some debug.log when you collide with your terrain, when a 360 ray-cast doesn't hit anything, when you hit a death zone below where you are supposed to be.

Insure:

  • You have no null references.
  • Your are not running a load level that would destroy everything in your scene, or any other scripts that would destroy
  • The debugger does not return SIGABRT or SIGBUS, this is a memory error.
  • Your collisions are properly configured.
  • Your camera clear flags are set correctly.
  • Your occlusion is not interfering with rendering correctly.
  • Unity does not return errors when graphics emulation is enabled in the editor.
  • Your camera cull distances are correctly configured.

Does your GUI appear? Are you using Unity Remote?

In order to fix this problem I literally just rebuilt the whole thing.