I have a project that seems to work fine in the IDE, and compiles fine in XCode. However, when I go to debug or run it from XCode to the device, it immediatly crashes saying there is a problem with my device.
I loaded a new minimal project in Unity, and built for iphone, it works fine.
So what could be wrong with my other project that would cause this error? Do I need to have #pragma strict defined in the header of each javascript script?
Thanks for the info, unfortunately, there is no error message other than that generic “Internal device error” please power off your device and try again …
The log contains no info.
This same error would happen on my regular iphone projects using XCode when I would try to run an application that has an iTunesArtwork file. I have to make separate targets and exclude that file from my target in order to run from the XCode ide.