We are building our game and the iPhone version is quite large.
The iPhone version is 34.5mb and the Android is 9.5mb.
I created an empty Unity project as a benchmark and it is 17.5mb.
I followed this guide (with Advanced version stripping), but the build is still large.
When showing package contents, the actual executable is 18.6mb while the Data folder
is filled with some basic libraries and is 15.9mb.
We have no assets in any build, so we cannot optimize those as suggested.
I’m doing release builds as well (no debugging info).
Any suggestions or resources would be greatly appreciated. Thanks!