Hi All,
I’ve got unity basic and I’ve got the IOS provisioning setup. When the game starts it shows the unity logo then it crashes, with the last log saying I cannot change the unity logo, even though I didn’t. Any ideas? Thanks in advance!
GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
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This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-33980-44
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 7171 thread 0x1c03]
[Switching to process 7171 thread 0x1c03]
sharedlibrary apply-load-rules all
2012-02-14 11:40:24.060 crazybricks[2271:707] -> registered mono modules 0xe2d070
-> applicationDidFinishLaunching()
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.14.2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x812c000 (this message is harmless)
Non platform assembly: data-0x28be800 (this message is harmless)
Non platform assembly: data-0x77b9000 (this message is harmless)
Non platform assembly: data-0x28c1600 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/494EEAA3-7BBE-41E5-847A-CAA6D0198E69/crazybricks.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/494EEAA3-7BBE-41E5-847A-CAA6D0198E69/crazybricks.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/494EEAA3-7BBE-41E5-847A-CAA6D0198E69/crazybricks.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: data-0x74fb000 (this message is harmless)
You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game