Hi guys, I’m wondering how to develop for the resolution of the iPhone while developing the game on the Mac. As the res for a 4G is 640x960 which the Mac obviously doesn’t support, what should I be using to ensure that I’m placing all my GUI elements correctly when targeting this res? (and also the 3G which is less) I have a script which works out the position of the GUI based on a percentage of the screen width and screen height so it should scale to any res, but in the player/preview what should I be doing to ensure I’m getting the more representative environment to develop in?
Cheers
Eric5h5
2
Use “iPhone 4G Wide” and “iPhone 4G Tall” in the game window resolution dropdown.