iPhone development still possible...?

hey im a little new here, but i was wondering if it is still possible to make iphone apps with the regular free unity software, not the iphone full or trial version, just the regular free software, is it possible to transfer this to the trial version or something like that, i already have the SDK and i think this would really help me :slight_smile:

It’s never been possible to make iPhone apps with free Unity, or the old indie Unity. Unity iPhone is an app in itself which has basic and advanced versions.

You need both a Unity iPhone license, and an Apple iPhone developer account, to put your Unity games on iPhone.

is it possible to build apps through the trial version, even though you only get 30 day?

Yes, you can build apps with the trial version.

now can you save your work in like, i dont know, i folder or something, and then when the trial verision expires, redownload and put it back in, or will it not allow you to download again? im guessing no

you can just leave your project where it is and unity iphone where it is and once you bought a license, enter it to activate your copy and all will work again

Hi
I have something to add to this as well.

We have the iPhone trial, but as we’re noobs at Unity/Unity-iPhone, it will take us more than 30 days to determine not the success of the product itself (we’re already convinced after seeing everyone’s work on the forums), but to determine our ability to use it!

Also, we’re not 100% sure if our proposed game is worth making or not yet from a gameplay perspective. Our first port of call is to set up a crude whitebox level and the basic game mechanic to see if what’s on paper will be fun on screen.

So, question is, if we develop the game in Unity (normal) and then later purchase Unity iPhone, will the Unity project transfer to the iPhone program? Or would we have to rewite the entire program again in Unity iPhone?

Thanks for the advice :slight_smile:

it would transfer but you will likely want to adopt a few things to work more efficient (in case that you use unityscript, ensure to use pragma strict on all scripts or you might really have to change larger parts)