iPhone error w/ 2 models - Culler.cpp

owner->m_VisibleObjects.find (slot) != owner->m_VisibleObjects.end ()

more:
owner->m_VisibleObjects.find (slot) != owner->m_VisibleObjects.end () (Filename: /Users/joe/iphone-clean/Projects/…/Runtime/Camera/Culler.cpp Line: 113)

Ideas anyone ?

Thanks!

Hmmm- am I the only one seeing this?

1 model with animation in a scene is OK- add 1 more and you get the error:

owner->m_VisibleObjects.find (slot) != owner->m_VisibleObjects.end ()

Does anyone have a scene with 2 models with animations running?

I saw it also

I see this bug, too. No idea what it all means! :frowning:

OK- thanks everyone.

It’s very easy to duplicate, and since I would imagine many people will have more than 1 model in a game, can anyone from Unity post a reply?

Thanks
C-

We have been able to reproduce the issue and will fix it in the next iPhone update soon. No need to further report bugs on this.

Until then this error is harmless and can safely be ignored.

Ante , is there a workaround in the mean time ?

Ignore the log.

This error appears to be creating a memory leak in my app. What is the max number of animations we should have?

Update on the iPhone Update?

-Mark

I yunked out the animation component on a bunch of my models and it appears to have stop the leakage but I am testing it further.

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