The graphics in on my iPhone are far worse in terms of lighting (I have a spotlight that moves around). Whereas in the emulator it works decently on the MBXlite and nicely on 3Gs OpenGLes 1.1.
When I run the program, you can barely even see where the spotlight is looking at, and all the lighting on the textures is pixelated and low quality...
Is there a setting I can't find that changes how good of quality to render on the iPhone?
If the iPhone can't handle it, why can the emulator?
I chose SDK 3.1.2 in the Player prefs. I'm also using an iPhone 3GS
Macbook Pro 13" 9400m GT