Making an app to test performance of different iPhones. So far we have it instantiating hi-poly cubes (5000) with a 2048x2048 texture. Is there any thing else I can do to test the performance? Is my current test providing any relevant information?
Fill Rate is a very common bottleneck on iPhone/Pod Touch 4, and iPad.
Layering a number of transparent quads over the screen, so it continually has to redraw the same pixel due to alpha blending.