The horizontal orientation of the iPhone
when using Unity, puts the headphone jack on
the bottom left, making it difficult to hold the
device when using headphones.
Please provide a way to flip the horizontal
orientation 180 degress so the headphone
jack is on the top right, like Wolfenstein 3D.
We tried a couple of solutions in Unity
and Xcode without any luck.
hi, has anyone discovered a quick solution to flipping all UI 180 degrees and still getting them working as intended? Flipping 3D seem easy, but can’t say the same for UI.
Basically this is what we hope to achieve:
Our game is also in horizontal orientation, and we want to run a device detection in the beginning, and flipping everything 180 degrees if iPhone is detected to avoid the hands covering the headphone jack on the bottom left. (after everything is flipped, the headphone jack should be on the top right, and hands will no longer obstruct it)