Is this broken on Unity 3.0 beta 3?
I’m drawing 1 object with 44 triangles, and the tricount is reporting 1572 !
Is this broken on Unity 3.0 beta 3?
I’m drawing 1 object with 44 triangles, and the tricount is reporting 1572 !
The vertex count is fixed at 50, and seems correct.
The tri count also seems to fluctuate from frame to frame, with a stationary scene…