Hello Everyone!
I’m having performance issues with an itouch 4, i investigated in-depth the scene and it seems that if a texture is rendered as a background and is sized as large as the screen, it consumes a lot of rendering time. And drops the framerate drastically. The input and the animations of the character seems to be less smooth (cause the lower framerate).
I’m not having this problem in a Iphone 2g and suposedly, the hardware of the itouch 4 is better than de iphone 2g. There is any hardware problem with this? Anyone is having the same troubles?
Thank you in anticipation, any suggestions would be very helpful.