Hi All,
I’m new to unity, and after going through all the tutorials I can find I have decided to have a go at making a 2D puzzle game for the iPhone, similar to bejeweled, but with a couple of unique twists
however I can’t find any information on the internet regarding making a 2D puzzle game using Unity, so I just wondering if anyone could point me in the right direction please? maybe to an example project?
any help would be greatly appreciated
thanks,
munkeyman
There isn’t any to my knowledge that offers source.
Has to do with the fact that Unity does not offer any 2D commands you need to use 3D commands and handle the things correspondingly.
The Sprite Manager found on the iphone development boards is a possibility to do efficient 2D through 3D in Unity.
Alternatively you can use a particle emitter or role your own solution.
cheers, i’ll try searching the internet for any more clues
i know there is already some 2D puzzle games on the app store that are built using Unity, but of course the source code isn’t open source.
cheers again
munkeyman
The internet is a big haystack.
Try the unify wiki here:
http://www.unifycommunity.com/wiki/
and the Sprite Manager thread here:
http://forum.unity3d.com//viewtopic.php?t=17864
The second one has a little example package you can include in your project.
Also, don’t forget there is plenty to learn about basic development first! Do some of the standard tutorials if you havent. Here:
http://unity3d.com/support/resources/
cheers for the information
I don’t mind making a 3D game that runs in 2D, meaning I can use 3D models in my game, do you think this would make it easier than using sprites?
Not if you intend to do a puzzle as using real 3d objects might bring up the problem that the iphone is not exactly a high end machine and is restricted on the amount of polygons but much more on the amount of distinct objects.
Ycan not have 50 distinct objects in your view so for a bejeweled like game, distinct 3D are no real option.