iPhone lighting different when built than in editor

Since I’ve started using lighting in Unity iPhone I have noticed that the game always appears substantially lighter in the editor and unity remote than it does when the game is actually built to the iphone. With a directional light this issue is kind of annoying because I have to build the app to my iphone several times and tweak the settings to get the lighting to appear to my liking, but I can deal with that.

Just yesterday I implemented a flashlight that uses a spot light, with forced per pixel lighting to appear in a circular cone. It works perfectly and looks great in the editor, however, when I build the game to my iphone the circular shape of the light turns to a very light vertical block of light when it hits my terrain. The circular shape is completely gone.

Why is it so different when I build to the iphone?
Is there something I’m doing wrong?

Because the iPhone’s graphics (particularly pre-3GS) aren’t like the graphics in your computer. Use iPhone graphics emulation in the editor, and don’t try to use pixel lighting.

–Eric

Ahh, I never noticed the Emulation options before, thanks very much.