Iphone move object slower than computer.

i create some game object with transform.Translate script to move . As I test it on computer, it work as what i expected, but when i build and test it on Iphone, the game object is moving slower. And I know that it will be fixed if i use fixedUpdate, but i use Ienumerator function to move the game object and i don’t use any update function at all. Could anyone explane me why or how to fix it?
I use C#.
thanks.

use [Time.deltaTime][1] [1]: http://docs.unity3d.com/Documentation/ScriptReference/Time-deltaTime.html

thank loius. that really fixed

1 Answer

1

Your game is frame-rate dependent. Use Time.deltaTime