Hi all.
So I tried to learn about iPhone networking by playing with the multiplayer startrooper package from the Unity website. After upgrading the project to 3.0 and removing the UDP code (I don’t have pro yet) everything works except for the fact that when a client connects to a server, the client cannot see the server side player model and the server side player can see itself but not the client side model.
All instantiated missiles can be seen on both sides and so they can actually hit/kill one another because both players have control over the rigid bodies apparently. I don’t see how this is possible since the rigid body and mesh renderer were on the same game object.
When a client connects to the server, I also noticed that the player’s models SpaceCraft (Clone) and SpaceCraft (Clone) Remote were being created in the scene but effectively “dead” at the spawn point. It’s as if each player has control of some kind of “ghost” that they can pilot.
If I am not making any sense, I will try to clarify further. I am still new to networking so if anyone has any tips or tricks to solve this problem, please let me know.
Thank you.