I have the same problem, nothing is tracked from iOS devices. I waited one night and nothing shows up.
This is what I get when I enable logging :
{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
verb:Post
url:https://api.uca.cloud.unity3d.com/v1/events
accept-type:*/*
body:{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
customHeaders:
key:dispatcher_state value:running
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
********************* RestResultCallback The operation couldn’t be completed. (NSURLErrorDomain error -1012.) m_NumbOfEventDispatched 1 m_NumbOfHighPriority 0 m_NetworkFailureRetryCount 0
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
verb:Post
url:https://api.uca.cloud.unity3d.com/v1/events
accept-type:*/*
body:{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
customHeaders:
key:dispatcher_state value:running
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
********************* RestResultCallback The operation couldn’t be completed. (NSURLErrorDomain error -1012.) m_NumbOfEventDispatched 1 m_NumbOfHighPriority 0 m_NetworkFailureRetryCount 1
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
verb:Post
url:https://api.uca.cloud.unity3d.com/v1/events
accept-type:*/*
body:{"header":{"appid":"4939963699315773233","userid":"298F0EB7-6E84-4D7C-979B-662237C88CA4","sessionid":7006606115158943447,"platform":"ios","sdk_ver":"1.6.2"},"events":[{"type":"appRunning","ts":1418150009200,"clicks":164,"duration":1087}]}
customHeaders:
key:dispatcher_state value:running
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
********************* RestResultCallback The operation couldn’t be completed. (NSURLErrorDomain error -1012.) m_NumbOfEventDispatched 1 m_NumbOfHighPriority 0 m_NetworkFailureRetryCount 2
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
The following line might be pointing to the issue:
********************* RestResultCallback The operation couldn’t be completed. (NSURLErrorDomain error -1012.) m_NumbOfEventDispatched 1 m_NumbOfHighPriority 0 m_NetworkFailureRetryCount 0