iPhone OnGUI

I am still using the iPhone OS Pro 1.7.0. I have a project that runs flawlessly inside the unity editor player. But when I build it and install it on the device certain features are not functioning correctly. Especially the OnGUI function. For instance, I have a label which should be populated with a string when a function is called outside the OnGUI. This function assigns a string which I have defined as private inside my C# script. As I said everything works fine if I test the project from inside Unity but not on the device. It is not just that of course. The selection grid isn’t filling with a dynamic string array but only with fixed values etc. Is this device specific? Have you encountered anything like the above?

Can you post the code that is giving you these problems?