My iPhone has been upgraded with version 4.0.
I have tried to build the project from Unity, with OS version 3.2, and at other attempts with OS version 'Unknown'. I also tried with both 'safe and slow' and 'fast' setups.
In accordance with replies to a similar question (an old one though, dated June 24th), I have tried various setups in xCode for the project package and for the project target, to enable armv6 and armv7 architectures, like:
- switching to "Standard armv6 armv7"
- switching to iPhone OS 3.2 / iPhone OS 4.0 for the SDK version.
It didn't work for me.
I cannot use the older 3.1.3 version since it is missing, and as far as I can remember what I did last week with 3.2 version was working like a charm.
The best result I could achieve was building and deploying to the iPhone without any warning, but with the iPhone sending the message "Incorrect architecture" to xCode.
Then, when I try any other build, it results in a fatal error that makes Xcode completely unstable.
I am completely stuck! sends an emergency signal to the Unity community
I just hope other Unity iPhone developers out there aren't stuck as I am. Or, that they have been stuck just as I am now, but can send me a quick tip to get out of this mess :)
Note: A possible event would be that the fatal error I receive is due to things that are now 'weak linked'.
The fatal error is:
-[PBXDebugScriptCommand debugSessionDidStart:]: unrecognized selector sent to instance 0x2017df5a0
... and I don't have a clue what it could come from.