Iphone : polygon mesh

where can i find information on polygon count optimazation for a 3d level with props for the iphone?

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Animated models: < 500 poly, each counting 2-4x static count
alltogether < 7000 - 13000 poly

Occlusion culling helps keeping the poly low. Large single objects are a very bad idea on the iphone.

if your question was in which way Unity iPhone does optimations: it doesn’t, thats the artists job + then using the combine children script + using occlusion culling