where can i find information on polygon count optimazation for a 3d level with props for the iphone?
c
where can i find information on polygon count optimazation for a 3d level with props for the iphone?
c
Animated models: < 500 poly, each counting 2-4x static count
alltogether < 7000 - 13000 poly
Occlusion culling helps keeping the poly low. Large single objects are a very bad idea on the iphone.
if your question was in which way Unity iPhone does optimations: it doesn’t, thats the artists job + then using the combine children script + using occlusion culling