iphone scaling problem

my project works fine in the unity game view when set to iphone, but when i actually put it onto an ipod touch device (4th gen) the gui is scaled down to appear very small. i have the export set to native resolution. why does this resize happen? an example of my code is as follows:

GUI.Box (new Rect (0,0,Screen.width,Screen.height), menubg);

the menubg texture is set to 640x960

thanks

i found the solution. if you make the texture a higher res in the inspector window it works :slight_smile: