Is there anyways to use unity iphone on a windows computer? or do you need OS X 10.6? I’m just wondering to see if I can get the apple SDK and unity iphone running on a windows to get more productive. any help would be appreciated thank you. ![]()
I suppose one could run an osx virtual desktop. Though from experience you need a very powerful pc to do so. Also you would have to find a preinstalled osx virtual machine and hope it has no security problems. I think if you had two copies of the vm software, one for mac and one for pc, you can image the mac as a desktop and port it over to your pc. You might have to spend alot of time and energy doing that and it might be cheaper to just buy a mac depending on how much your hours cost.
Hi, I have another question on using Unity iphone on windows. I’m willing to buy a second hand mac which I probably can’t work efficiently and even if I could we’re a team of 6, with 3 coders. So we can’t all work on one computer.
So my question is, would it work if i use the mac just for final testing and publish purposes? Also, can I use my iphone on windows computer to test my project? I hope this wasn’t asked before, because I used search and couldn’t find anything about this.
Any help would be appreciated, thanks in advance.
you can not run unity iphone on anything but osx so the answer is no. you will likely want to work with it at latest when you are 50% through the project otherwise you might face the problem that you have to do indepth rewrites.
Just to be clear on that 50%, what exactly changes when you’re coding for iphone? I suppose controllers are one thing to start with, and I’ve read that it supports only .net 1.1.
- .NET 1.1 only
- No terrain on iphone
- no occlusion culling system on desktop
- dynamic batching only iphone
- OnGUI for anything but menu is a no go
- No cg shaders on iphone
- only 2 texture units on pre-3GS
- very restricted on cpu performance, gpu performance (30 drawcalls is the max you can have on pre 3gs if you want fluent fps) and memory and VRAM
- unityscript code must be written in #pragma strict on the desktop
- no boo on iphone
- no unity network on iphone
- multiplayer is iphone advanced only
- no bundle / dll unmanaged plugins on iphone
- unity iphone editor is the unity 2.1 editor not the 2.5 editor so editor scripts are very likely to break
did I forget something? guess yes but thats the stuff that springs to my mind just like that