iPhone Shaders

Where do you download or locate the iPhone lightmap shaders?

You should just put your objects into the vertexlit or diffuse shader then use the Beast light-mapper.

for animated mesh i wanted a toon like shading. however i found out that “mobile->legacy-> lightmap alpha” works. I just need to find out how to have double sided rendering working, otherwise iPhone Shaders from penelope example is needed.

Just keep in mind: “double sided rendering” really means rendering twice so also double the drawcalls etc
if you want it in a single drawcall the “backface” must be present in the mesh where required