iPhone Size report != Actual size

I saw this from the Editor.log on my mac :

Textures 2.5 mb 25.8%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 1.1 mb 11.1%
Shaders 0.9 kb 0.0%
Other Assets 77.3 kb 0.8%
Levels 1.1 mb 11.1%
Scripts 907.7 kb 9.1%
Included DLLs 4.1 mb 41.8%
File headers 19.7 kb 0.2%
Complete size 9.7 mb 100.0%

But the final app size is 20 mg, + 11mg for the resources

Does that means I can’t relate on those numbers ? Are those numbers seems high compare to yours ?

Thanks !

That doesn’t include the engine. Also it’s the uncompressed size. It’s not meant to tell you what the app size is, it’s meant to tell you the relative size of the assets you’re using.

–Eric

That’s weird than, I got 66 mgs of wav in the resources folder, why does it shows 1.1 mg once in the editor.log ? (All sounds are compressed in Unity, and the compressed total size is ~ 1.1 mg)

Is there any info in that log I can use to check out what I should cut ?
I was looking the Editor.log because of this : http://unity3d.com/support/documentation/Manual/Reducing%20File%20size.html

Is there any other place I should check instead ?
Thanks !