Hi you all!
Have been a couple of months since I started using Unity, it’s a great tool to develop Iphone games!
I’m very new to this whole world of making videogames and the whole process of making one.
I’m developing an iPhone game where i need to have a skybox optimized to just 1 draw call, what would you recommend me to do in order to achieve this?
Thanks! 
Personally, I used made a large single cube (5 sides, no bottom) created in a 3d modelling package and wrapped it on the inside with a single texture, like the example attached…
Just remember to use a shader with no Z
Hope this helps…
Let me try that!
I’ll let you know if that works for me
Thanks!
You can just place 4x 256 textures on 1x 512 sheet and omit the floor if you like, and texture each face of the cube separately, its higher resolution and looks better - if you won’t be seeing the floor of the skybox (don’t see any situation where you would unless its a platform game) and have it fade to sky with alpha.
There’s so many little tricks you can do, its up to your imagination.
Hi, after almost a week I decided to take your advices but now im facing another problem. My skybox cube is done but now the problem is that it doesn’t show because the cube is so far and my clipping planes far option is adjust to view 1/3 of the whole scene. It shows until im finishing the race. It’s a down the hill racing game.
Any ideas to make it work?
Btw, im using occlusion culling to maintain the draw calls 20-25
thank you!