As I understand it, my textures have to be power-of-two and square if I want to use texture compression, unless I am using the textures as GUITextures. On this subject, I have two follow up questions.
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When the warning says I have to use them as GUITextures, does that exclude textures which are used with GUI.DrawTexture, GUI.DrawButton, etc? It sounds as though it does, but I wondered if it’s a legacy warning.
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If I choose not to use compressed textures, what limitations (if any) still remain? The square limitation doesn’t, but do textures for GUI.Button and GUI.DrawTexture still need to be Power-of-two dimensions or is any old size ok?
I’m essentially working on a game which will be all GUI. So there will be no 3D scene. I would much prefer to use Unity’s new GUI rather than the legacy GUITexture stuff.