I’m trying to add a nice swing trail to my character’s sword swinging animation, but the Trail Renderer is pretty awful for it since the particles will always billboard towards the camera. I’ve seen several trail renderer alternatives out there, but so far nothing works on the iPhone.
Yeah, I hate the trial renderer too. Best thing I can see is to generate your own 2D mesh dynamically, attach to a dynamic set of bones, update those bones every frame, and Viola!
Not super lean performance-wise, but if you got the FPS to spare, it should work. I’ll be working something like this soon myself.
Yeah, it would be nice to have a little more controll over the trail renderer.
I initially thought it would be cool for things like tyre skids etc. but i that wouldn’t work due to the whole billboard thing.