Hi.
I had this problem before updating to Unity iPhone Basic 1.5 and it is still the case.
When using the editor (on Mac OSX) after starting unity iPhone I can select assets, scene objects etc. without a problem.
After playing the scene in the UI, if I stop rather than pause I can never select assets, scene objects or menu items in the editor. If I press play and then pause I can then select things again.
Anyhow, I’m surprised that either nobody else has had this problem or if it is common it hasn’t been fixed.
Anybody else familiar with this?
[Note: I have removed any mention of static meshes disappearing - this is now in a different thread]
Thanks,
Matt.
if things vanish it sounds like you spawn them at runtime
leaving the game mode resets you back to design mode, all dynamically generated things are removed again, anything that has changed during game mode is reverted to its original state again
Sorry, let me clarify, these are two issues (I probably shouldn’t have mentioned the disappearing buildings.)
#1
Initially after starting unity, behaviour is as expected.
After entering play mode and exiting play mode, selection on the editor UI doesn’t work (selecting project settings menu item etc. doesn’t display anything in the inspector and scene/asset list items don’t select when you click on them).
If I play, then pause (without untoggling the play button) selection of things works (in lists and the scene view).
If I untoggle the play button, selection of things doesn’t work unless I restart unity iPhone.
#2 Relates to a static mesh problem. I mentioned this, because everything is visible in edit/design mode, but not selectable when problem #1 occurs. To make things selectable I have to play, but the buildings disappear when I play because of an error relating to the 65000 vertex limit on meshes. I’ll post this separately because my scene isn’t even 65000 vertices in size let alone a single mesh. My largest mesh is about 2000 vertices. This is only occurring since updating to iPhone unity 1.5 (when my scene was “upgraded”).
#1 I’m happy to post a video of issue one, it’s quite annoying. I also found that deselecting “static” just didn’t stick or save until I restarted unity afresh.
Mac OSX 10.5.8 with unity iPhone basic.
#2 I’ve posted a separate post and resolved the non-rendering issue. Anything marked “static” in the basic version just doesn’t render any more.
the amount of issues and especially the strange “interconnections” sounds like your installation went somehow bogus or that you have an editor script that is causing that.
So the steps to approach would be:
-
Remove the editor folder from your assets folder. put it somewhere else. Then start unity and see if it works.
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if not, redownload and reinstall Unity iPhone 1.5
I’ll give anything a try 
Although this editor UI mouse focus thing was a problem before updating unity.
I might try reinstalling unity iPhone and unity.