iPhone Unity internal profiler stats -> what can i do?

Hello here the internal profiler stats…what do i have to reduce, because very often i become a Memory Warning 2?

iPhone Unity internal profiler stats:
cpu-player>    min:  8.6   max: 64.3   avg: 20.7
cpu-ogles-drv> min:  6.3   max: 18.0   avg:  8.5
cpu-present>   min:  0.5   max:  7.4   avg:  1.4
frametime>     min: 28.4   max: 75.9   avg: 37.5
draw-call #>   min:  33    max:  35    avg:  33     | batched:    19
tris #>        min: 20292  max: 20324  avg: 20308   | batched:  2250
verts #>       min:  9182  max:  9206  avg:  9193   | batched:  1188
player-detail> physx:  3.2 animation:  0.9 culling  0.7 skinning:  3.3 batching:  1.0 render:  8.0 fixed-update-count: 3 .. 7
mono-scripts>  update:  2.7   fixedUpdate:  0.0 coroutines:  0.2 
mono-memory>   used heap: 389120 allocated heap: 479232  max number of collections: 0 collection total duration:  0.0
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iPhone Unity internal profiler stats:
cpu-player>    min: 16.1   max: 22.5   avg: 19.1
cpu-ogles-drv> min:  6.6   max:  9.9   avg:  8.0
cpu-present>   min:  0.5   max:  2.8   avg:  1.1
frametime>     min: 28.5   max: 51.3   avg: 35.6
draw-call #>   min:  34    max:  35    avg:  34     | batched:    18
tris #>        min: 20290  max: 20324  avg: 20315   | batched:  2226
verts #>       min:  9186  max:  9206  avg:  9200   | batched:  1172
player-detail> physx:  1.7 animation:  0.8 culling  0.7 skinning:  3.5 batching:  1.1 render:  8.0 fixed-update-count: 3 .. 5
mono-scripts>  update:  2.8   fixedUpdate:  0.0 coroutines:  0.0 
mono-memory>   used heap: 425984 allocated heap: 479232  max number of collections: 0 collection total duration:  0.0
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iPhone Unity internal profiler stats:
cpu-player>    min: 16.8   max: 25.3   avg: 19.0
cpu-ogles-drv> min:  6.5   max:  9.9   avg:  8.1
cpu-present>   min:  0.6   max:  1.5   avg:  1.1
frametime>     min: 32.9   max: 39.3   avg: 34.7
draw-call #>   min:  34    max:  34    avg:  34     | batched:    17
tris #>        min: 20284  max: 20290  avg: 20289   | batched:  2199
verts #>       min:  9174  max:  9186  avg:  9185   | batched:  1156
player-detail> physx:  1.5 animation:  0.9 culling  0.7 skinning:  3.8 batching:  1.0 render:  7.5 fixed-update-count: 3 .. 4
mono-scripts>  update:  2.8   fixedUpdate:  0.0 coroutines:  0.1 
mono-memory>   used heap: 479232 allocated heap: 479232  max number of collections: 0 collection total duration:  0.0
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Please help, thanks for reply

The profiler won’t help you on memory warnings.
A memory warning wants to tell you that you should destroy images and music you don’t need and alike, stop loading that many media and alike.