What do you recommend as a project workflow for working with Unity iPhone? I would like to create distinct versions of my project so that I can revert to a previous version if something gets corrupted. I would normally save sequential versions of a file (in pretty much any other system) but in Unity that doesn’t seem to be possible. The whole workflow of projects and scenes seems inherently volatile and precarious. Obviously I could backup the whole project folder separately but this seems really clunky. How do other people deal with this workflow?
Unity Asset Server works fine if you’ve got the $500.
What does everyone else do? I’m guessing the only solution is to backup incremental copies of the entire project folder. Any other suggestions?
i just export packages
Unfortunately I just wing it and hope I don’t screw up that badly.
… and unfortunately, I have – so don’t take my advice, haha.
I hear drop-box works well. I wish Unity iPhone came with SVN support :?
I have a network disk with time machine support, and I also use my ZumoDrive for occasional backups.
ZumoDrive is like dropbox but it gives you a virtual disk instead of a folder, and in my opinion it has smarter synching, better sharing and linking of existing folders. And a pretty sweet iPhone app.
They offer a little less space for free, but with options to get up to 6 gig extra I believe.
If anyone wants to try it out, you can use this link : [100+] Hard Drive Wallpapers | Wallpapers.com (I get 250mb extra if you do :))
Just buy 500Gb external hard drive and connect it to Time machine. It has saved my butt 100 times over.
I just duplicate or zip my project folder and rename the existing folder to reflect the current version number.
But don’t rename your current project folder while Unity is running, or it will crash.