iPhone volume overlay still visible?

I don’t know exactly how to describe this, but my app uses acceleration on the z axis, and when I rotate it back and forth, there is a flickering, rotating square which I finally realized was the iphone’s internal volume overlay rotating back and forth.

Related, I suspect, I’m getting a one-pixel white line of static on the leftmost side of the screen. This doesn’t show up in the remote, only in the build, and only in the main game, not on any of the options scenes.

Does anyone have any suggestions on a.) disabling the volume rotation, and b.) this weird staticky line on the left?

Thanks again for your help, we’re just trying to make a beta build, and these problems have cropped up!

Well the volume overlay you speak of has been there for a while, I too have seen this single pixel of random noise a few times, just randomly.

I’m not aware of how to fix either of these issues, but I’m letting you know you’re not alone :stuck_out_tongue:

Hey, thanks for the reply, that’s comforting to know I’m not the only one!

Hi,
try this solution:

http://forum.unity3d.com/viewtopic.php?p=206641#206641

That totally worked to solve the rotating rectangle, thanks a lot!

I’m still getting the white flickering line on the left though…