iPhone Wide does nothing, really

Why would anyone use the “iPhone Wide” aspect setting in the editor? I can’t tell that it does anything of value. … Sure the view goes landscape, but the camera doesn’t change orientation so when the game is built and put onto the iPhone it doesn’t look correct. What am I missing?

Because the aspect setting in the editor is exactly that. It’s only the aspect, the measurements, of the viewable region.

To actually set the orientation, you’ll need something like:

iPhoneSettings.verticalOrientation = false;

Yeah but…
I have the Editor set to “iphone wide” and “iPhoneSettings.verticalOrientation = false;” in my code but when I run it on the iPhone, the GUI and the camera are still in the vertical orientation! … if I fix the camera and the gui, by rotation, then they look sideways in the Editor (even in iPhone Wide aspect). I can’t get the Unity editor to REALLY go wide view and still look correct when ran on the iPhone.

That should be all you need to do, it works fine for me. :-\

Are you using anything else, like GUIManager, which adjusts the alignment?

Weird… its working for me now. Not sure what happened there, but oh well. … thanks.