Any idea on when Unity will be updated to support 4S detection?
when 3.5 comes out probably
you can detect it now simply by checking if it’s NOT one of the existing phones
It’s probably better to detect the phones you want to degrade to, instead of detecting the phones you want to upgrade to, because then it’s fairly future proof.
Problem is itouch 4s, which is undetected too yet its no dual core.
Thats also the problem with ‘detecting whats to weak’ to fallback to lower quality cause its too weak too and undetected.
So the detection fails a bit unless you check for the presence of phone services + unknown device + 3:2 aspect ratio.
I wasn’t aware that there was a 4S equivalent iPod Touch on the way?
Is it possible to check for the presence of phone services natively in Unity or would it require an objective-c plugin (in which case it’d make more sense just to grab the platform directly using [self platform]). I’d prefer not to use a plugin if possible.
Thats the problem, there is no 4S equivalent iPod Touch on the way. if it were it would be no problem
But that there is no A5 driven iPod touch does not mean that there is not needfully an ipod with a new model number which isn’t recognized as iTouch4, think back to the 3GS days when apple sold iTouch2 (the 8GB model) and iTouch3 (16gb and 32gb) model in parallel causing confusion and troubles. Last year they sold the iTouch4 which only has 256MB RAM not the 512MB RAM the iPhone4 has etc
I think you’re overthinking this
How? I think he’s thinking it exactly the right amount. Not throwing this in for 3.4.2 was pretty lame.
How do you “check for phone services”?
any word on this? I want to slather my 4S with fullscreen antialiasing like I can with iPad2.
Y U NO DETECT IT?
Well, unity works fine on the 4S but it’s absolutely crippled because you can’t use the new hardware features until you know that you’re actually running on the 4S because otherwise you have a slide show on the 4 if you don’t distinguish between those two devices