Whether your want a user to select amongst multiple options, or just make a “volume” rolling button, please find iPicker, a GUI component that mimic the iphone UIPickerView.
Again, that is just one single script to add to a GameObject, and it is OF COURSE open source.
Should be useful? This version uses UnityGUI, but I am planning to add a version that supports Prime31’s UI Toolkit if you +1 this idea.
+5. Looks great in the screenshots on the store - please do add a P31 UI toolkit version.
I’ve often thought that, given it isn’t easy to integrate true iOS interface elements with a Unity project, a really good set of convincing iOS-like GUI objects would be a useful resource to have - even things like a Unity-built qwerty keyboard which behaves like the iOS keyboard would be useful - anyone who has struggled with not having good control over the iOS keyboard’s orientation will know what I mean by this…
Would you consider making a set of iOS Mimic’ed GUI controls?
Btw this isn’t actually “open source” it instead “includes source”. I just wanted to make sure the distinction was clear. Open source would mean it’s free
i know I’m late to the dance, but I saw in another post, that there may be example code somewhere that allows one to force the picker selection thru script. Does anyone know where to get this example script, or has script that will do this?