IPod/IPhone Local Wireless

I already have my Unity app working over a wireless internet connection. Now I am wanting to handle local wireless for ipods/iphones (not connected to a wireless network). This isn’t bad to do through obj-c, however I’m unsure how to do it through Unity. Anyone have any ideas? Native Code perhaps?

Thanks.

thats correct, thats the job for a plugin / objc layer for gamekit

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