Has anyone else had an issue with Unity3.5 detecting the iPod Touch 5 as the iPod Touch 4? This is causing issues with our game in the live version, and we were wondering what’s the best way to approach fixing this issue?
looking through code - we should handle it in 3.5.
Did you try using latest 3.5.x release?
Hey Alexey,
Yeah, we have the latest 3.5, ours is 3.5.7f6.
Our checks to see what device it is seem to be correct, but for some users iPod Touch 5’s it uses our iPod Touch 4’s Settings. One way we know this without even debugging it is the UI textures and the 3D shaders used are the ones used for iPod Touch 4.
well, here is stuff from our code
so it looks like some err on your end. Are you also checking for "unknown’ ipod generation?