OnPointerClick from IPointerClickHandler, or any other event is not being registered for the built version of the game. It works fine on Unity editor.
I have implemented interface, added collider, EventSystem present in the scene and added physics2Draycaster components on the camera.
Everything works fine on editor means I think I have set up all correctly. But when I build the game out in windows standalone player, it doesn’t register the event at all. Events do register correctly for the UI part.
Anyone with any ideas?