Hello I have a major problem with my UI at the moment, in that IPointerEnter
doesn’t work when UI image element is being set to the same location as the mouse, sitting between it and the inventory. This means that large and important parts of my code are not working properly. Any idea how to solve this? I’ve run multiple tests, and it’s def the object. I’ve had similar issues trying to graphics raycast to get the inventory directly, so I assume pointer enter works with raycasts?
Have you turned off the Raycast Target field on this floating object?
Otherwise, if it’s in front, then it’s always gonna “suck up” all the events, I would expect.
Literally just worked that one out. lol. I keep forgetting it’s there. But thank you. Fixed it
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