I got Appirater to work well in iOS using Arash’s code, but it doesn’t run for Mac apps. I’ve been trying unsuccessfully to build an iRate plugin for Unity Pro, but can’t seem to get it to work. It’s my first plugin, so I’m a bit lost. iRate is developed in Objective-C and most of the plugin examples are in C/C++ from what I can tell.
Suggestions would be much appreciated! And when I get it working, I’ll post the plugin.
unfortunately I don’t have an answer to your question, but I was wondering whether you could give some insight on how you integrated AppiRater for iOS and Unity. I tried it to no success…
I did follow Arash’s code and instructions, but failed…
I have found only good plugin is UniRate, but does not support Mac, iRate has been updated alot and I really think there should be a way to port it to Unity3d.