I cannot archive my Xcode project because it returns this error:
‘IronSource/IronSource.h’ file not
found.
Earlier when I built the Xcode project from Unity, the build succeeded but there was this message:
iOS framework addition failed due to a
CocoaPods installation failure. This
will will likely result in an
non-functional Xcode project.After the failure, “pod repo update”
was executed and succeeded. “pod
install” was then attempted again, and
still failed. This may be due to a
broken CocoaPods installation. See:
CocoaPods Guides - Troubleshooting
for potential solutions.
If anyone had experience in integrating the IronSource SDK into Unity iOS build, please help!