Hey everyone. I’m rather excited to announce that, after over a year in development, ironVoxel is now available!
ironVoxel is a powerful infinite-world voxel engine that prioritizes performance. The engine offers professional-grade features, while remaining 100% compatible with Unity’s free edition
Features:
- World generator, complete with realistic terrain, caves, trees, lava, ore, and water!
- Unity Free compatible lighting system, complete with color lights and tinted glass.
- Optimized voxel rendering system.
- World saving and loading.
- Uses NO Unity Pro-only features.
- 100% C# - no DLLs, and all the code is provided to you.
- Threaded, for silky-smooth framerates and to take full advantage of all your CPU cores.
- Custom interaction/physics system, to help keep the framerate smooth as chunks come and go.
You can find more information, the web demo, and purchase at:
www.ironVoxel.com
Whenever possible, ironVoxel has been designed to be gameplay-agnostic. This means that ironVoxel addresses the core technical difficulties that you run into when developing a voxel game. The specifics of gameplay are left up to you as the developer. I’m not condoning clones of popular games, but rather trying to open up the game type as a true genre for devs to explore. Hopefully this will lead to developers creating fun new gameplay mechanics.
You can find more information, the web demo, and purchase at:
www.ironVoxel.com