hey does Unity support 3dmax file format with animations in it
FBX file export. Nothing other than 3DS can interpret the 3DS File format.
Please use the search functions to find this information - it’s all there, x1000.
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And of course its called 3ds max and the fileformat it writes is called a “Max”-file , which is not readable by any 3rd party. 3ds on the other hand is a fileformat from “3D Studio DOS” - days, and is indeed supported by many 3rd party programs…
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Yeah, exactly what I was saying, actually - n00b’s tend to only know Max, not 3DS, unlike those of us who have been doing this for 15+ years…
3DS Files are readable - I’ve even written interpreters for them myself, when I was working for Acclaim…
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thanks guys for such a quick reply
if i want to export an animation in .fbx file format than what are the default setting with which im suppose to export im asking this as im not into animation, basically im a programmer so dont have proper idea about it.
if possible can u give me steps to export the animation into .fbx file format from Maya. i have done a basic animation in maya now i want to check it in unity
Thanks.
Now you’re in Maya… on Mac? If so then just save the Maya file into your Assets folder.