Is 600-800B Per-Frame Of Garbage Collection A Lot? (First Game - Unity - PCVR)

I’m developing my first game and it’s for PCVR, I’ve started profiling and noticed that I’m accruing 600-800 Bytes of garbage per frame. Is that a lot for a normal game that might eventually wind up on standalone VR platforms like Quest / Pico?

That’s totally fine, less is better, but no game is made perfectly (and sometimes you simply have to allocate). \Make sure you use incremental GC as well.

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Okay thanks. I’ve gotten my end down to near 0, but FMOD, VFX Graph and Shader Graph are all producing allocations that I have no control over. So I guess that’s the best I can do.

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