If all I need to accomplish is some basic object transformations (e.g. move to another position, change scale) and I don’t need any physics interaction, is there any reason to attach a kinematic rigidbody to the object, or is it less overhead to just perform the transforms manually?
I suppose the second part of the question is, what exactly is the point of a kinematic rigidbody? If rigidbodies are used for physics and the kinematic setting disables physics, why have it at all?