Is Additive Scene Loading possible with UNET?

I have scene layouts that I’d like to load and unload but given that the NetworkManager only has 2 scenes, I’d like to be able to compartmentalize my scenes to save on memory on the client (as well as the server). Suggestions?

1 Like

You could probably create your own custom message type that can load whatever layout you want. This will load the scene additively, instead of relying on the NetworkManager’s built-in solution for switching scenes (not additively).