Is Addressable auto caching asset bundles when pre-download ?

Hi guys, I’m using DownloadDependenciesAsync to pre-download asset bundles, and I don’t know what I need to do next, should I manually cache those bundle for using or Addressable system will do the work for me ?

If I manual caching the asset bundle then can I use LoadAssetAsync in Addressable to load the object in the bundle ?

What about next time when I launch the Application, do I need to pre-download it again ?

Thanks.

Yes, the default cache bundle. AddressableAssetGroup has settings for caching policies.
Cache mechanism UnityWebRequestAssetBundle related API.

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