Is Addressables.InstantiateAsync faster than typical Instantiate if run in an async function?

Is Addressables.InstantiateAsync faster than typical Instantiate if run in an async function?

I am trying to optimize the loading time of my game, any general tips and tricks in handling loading and Instantiating addressables?

Thank you very much.

Jacky

Instantiate is always faster than InstantiateAsync.

The asynchronous of InstantiateAsync refers to the asynchronous loading of the bundle, and there is no real asynchronous Instantiate API.