For an RTS game project, is AI Planner fast enough to handle hundreds of individual AI behaviors per frame? I imagine DOTS would allow for that, is AI Planner using DOTS to leverage performance?
Yes, it is using DOTS.
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Oh okay, thanks. Do you know if it’s possible to use it in pure ECS? If so could you show me the docs?
I do not know, never used this package. Docs are (also probably want to read the thread I quoted above) here: https://docs.unity3d.com/Packages/com.unity.ai.planner@0.3/manual/index.html
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