So I’m on the newest version of Unity 4.1.3f3 and I recently updated my Android SDK to the newest version after google IO (I think I had neglected an API update in there somewhere before that too). Now I can’t seem to build on Android on any of my machines. Not either of my 2 windows machines or my Mac. I highly doubt it’s a systems configuration issue as the only thing that’s changed is version numbers and it seems to have broken to same way everywhere.
I’m on version 22 of the android SDK. It appears they’ve separated out the build-tools from the platform-tools (something I don’t recall seeing before). Is this the reason for the break? Is there something obvious I’m missing? Is there a software update coming to address this?
The Error is pretty much the same everywhere.
Error building Player: Exception: android (invokation failed)
ERROR: unknown error
cmd:android list target -c
stdout;
stderr:
Exception in thread "main" java.lang.NullPointerException
at SDKMain.main(SDKMain.java:62)