Is Android building busted on the new version of the Android SDK?

So I’m on the newest version of Unity 4.1.3f3 and I recently updated my Android SDK to the newest version after google IO (I think I had neglected an API update in there somewhere before that too). Now I can’t seem to build on Android on any of my machines. Not either of my 2 windows machines or my Mac. I highly doubt it’s a systems configuration issue as the only thing that’s changed is version numbers and it seems to have broken to same way everywhere.

I’m on version 22 of the android SDK. It appears they’ve separated out the build-tools from the platform-tools (something I don’t recall seeing before). Is this the reason for the break? Is there something obvious I’m missing? Is there a software update coming to address this?

The Error is pretty much the same everywhere.

Error building Player: Exception: android (invokation failed)
ERROR: unknown error
cmd:android list target -c
stdout;
stderr:
Exception in thread "main" java.lang.NullPointerException
	at SDKMain.main(SDKMain.java:62)

Yes,I can confirm you. Though there is a trick(search in android forum). Copying all content from a special folder on new version’s SDK to “platform tools” folder. I do not recommend it,as you might screw things up. I think you should use r21,for now.

r22 breaks it with the same error for me. Rolling back to r21 for now