hi, i found a interesting problem, the program just run 2 animations when you write code like this:
//walk animation
if (Input.GetAxis(“Vertical”) > 0.2)
animation.CrossFade(“walk”);
//stand by
//else //animation.CrossFade(“idle”);
//play jump animation when hit space
if (Input.GetKeyDown(KeyCode.Space))
animation.CrossFade(“jump”);
if you want the program run the walk,idle and jump together, it can’t work.but if you just choose any 2 animations, yes it does…:shock:
is that mean unity just can surport 2 animations, how it works if i want more animations?